Aggregation of stochastic modelsHjorth, Poul (2007) Aggregation of stochastic models. European Study Group with Industry > 56th ESGI [Bath 3/4/2006 - 7/4/2006]. Full text available as:
Abstract/SummaryDstl examines battle simulations based on stochastic evolution codes. One such code, known as SIMBAT (SIMple BATtle program) models the evolution of the battle as a sequence of turns in which the two sets of combating units move in a landscape. The units have objectives and act accordingly, they can acquire enemy units if lines-of-sight in the landscape permit this, and they can fire upon and disable enemy units with a certain probability. Based on the setting of a large number of parameters, and also on the outcome of pseudo-random decisions and engagements made in the course of the action, a final outcome of the battle is achieved. Figure 1 shows a SIMBAT screenshot.
Problem StatementDstl simulate battles by means of stochastic evolution codes. These involve detailed simulation of many units in the battlefield. The Study Group was asked to investigate methods of ‘aggregation’ that would simulate a battle in simpler terms by aggregating the units together, so that simulations could be accelerated.
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